The AR tracking system works by identifying and following distinctive visual features. For this to work, the surfaces in your environment need to have enough visual detail for the system to latch onto. Completely plain, featureless surfaces give the algorithm nothing to track, which can result in drift or lost tracking.
Problematic Surface Types
Overexposed areas where detail has blown out to pure white are invisible to the tracking system. These sections provide no features to follow, creating blind spots in your spatial map. When users experience your AR content later, these areas won't contribute to tracking stability.
Fix this by reducing light intensity. Move lights farther from bright surfaces. If your camera has exposure controls, bring down the highlights. Some cameras offer HDR modes that can capture detail in both bright and dark areas simultaneously.
Completely black, underexposed areas have the opposite problem with the same result. No visible detail means no trackable features. Dark corners and deep shadows become dead zones where the system can't maintain reliable tracking.
Add fill light to recover detail in dark areas. Position reflectors to bounce light into shadow areas without creating new harsh lighting.
Smooth, uniform surfaces present the biggest challenge for spatial tracking. Blank walls, glossy floors, reflective glass, and polished metal offer almost nothing for the system to track. A white wall might be visible to you, but to the tracking system it's essentially featureless.
When possible, include textured elements in your scan. If you're scanning a minimalist space with plain walls, make sure furniture, artwork, or architectural details are visible in your frames. The system can track these features and use them to maintain position even when the camera looks at the plain areas.
For temporary installations or testing, you can add markers to featureless surfaces. Even simple printed patterns placed strategically can give the system reference points. These markers can be removed after scanning if needed.
Some surfaces can't be easily modified. In these cases, adjust your framing to always include some textured elements alongside the smooth areas. A plain white wall by itself is untrackable, but when your frame includes the textured ceiling edge or a nearby piece of furniture, the system has enough information to work with.
Ideal Surfaces for AR Tracking
The best surfaces for spatial tracking are matte rather than glossy. They don't create bright reflections that can confuse the system. They have visible texture, patterns, or variation rather than being completely uniform.
Good contrast helps too, with areas of different brightness giving the system more distinct features to track. The surface characteristics should remain stable as you move around them, without dramatic changes in appearance from different angles.
Framing and Composition
Frame your shots to include plenty of trackable detail. If you're scanning an object, get close enough that it fills a good portion of your frame. If you're scanning a space, make sure each frame includes distinctive features rather than mostly blank walls or floor.
The tracking system works best when it can identify and follow multiple features simultaneously. Frames that show only featureless surfaces give it nothing to work with, even if those frames show the area you want to cover.